onsdag 10 oktober 2018

Sketch design concept.

The sketch model is presenting the model concept that I came up with during class.
A kinder-garden. The perfect stage to hold a criminal drama. Nothing is considered more innocent than a kinder-garden, until someone gets murdered in the sandbox.

My first thought was to have the play set in 1940's Sweden. Then include the mistreating of jews into the mix. And this sounded interesting until I realized that a kinder gardens play ground in the 1940's did not include sandbox. Soooo that idea quickly went in the trash sense I was so hooked on the concept of having a murder investigation where the crime scene is a sandbox.

I decided to have the kinder gardens main building rotate, this I believe will give the audience a better feeling when it comes to immersion. Just seeing the whole building spin will be very cool I think. When the building rotates the Sandbox outside will be removed and 4 school benches with chairs will be brought out instead.

And for the main object of the play, The sandbox. Its sides will have a dark red color and the top edge will be a pretty standard blue. I also think that adding real sand in the box will also add to the realism of the play. So for example when the victim gets murdered there will be splashes of sand as he fights for his life. After scene, sweepers can simply come in and quickly sweep the sand that spills over away of stage. other there will also be a jumping jack chalked out on the floor and a play ground painted in the background for added depth.

For the lighting I will have it very warm and happy for the scenes before the murder and during 1 or 2 love scenes between one of the teachers and one of the main detectives. But the remainder of the play will be pretty dark with hints of dark blue light and gray shades.

My directors vision for the play will be me own. It will have hints of Stanislawski and Peter brook. So my vision for theatre is very similar to Stanislawskis vision, I will simply try to make the audience not able to clearly separate the good from the bad. This I will do by adding evil into the characters when it is not expected. And add kindness vise versa.

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